It feels the market. Live.
Mood is not metadata anyone updates. It is computed inside tokenURI(), on every read, from the Chainlink price of the bonded stock versus your pet's baseline. Same token, five states.
Rarity is earned, not minted.
Pets accumulate XP from the market cycles they survive and grow through four visible stages. Two identical mints look completely different six months in. The art is the holder's biography.
Neglect regresses XP. A pet left REKT for 72 hours without feeding loses progress, and an Alpha can fall back to Grown. There is no death mechanic. There are consequences.
Scars are the rarest trait, and you cannot mint one.
Call feed() while your pet is REKT and it earns a permanent on-chain scar that appears in the art forever. Loyalty during a crash is the only way to get one.
Scars and XP survive transfers. When you buy a scarred Legend on secondary, you are buying its history, not just its face.
Nine species, weighted at mint.
From the 22% BULL to the 3% DEGEN, drawn deterministically from your tokenId.
$FEED: the care economy.
One billion tokens, fixed forever, launching before the mint: holding $FEED is how you enter the whitelist. In the game, every action is a burn: 70% of each spend is destroyed, 30% funds the treasury.
Resets the baseline, double XP, 7 days of neglect immunity.
Accelerates XP toward the next evolution stage.
Moves your pet to another verified ticker. Scars travel with it.
A custom on-chain name, rendered into the art.
Earning is conditioned on care: daily rewards scale with stage and stop while a pet is neglected. The full story is in why $FEED launches first.
Season 2: neglected pets run away.
Your pet never dies. But leave it REKT and unfed long enough, repeatedly, and it flees to the on-chain Shelter. On a chain named Robinhood, the story writes itself.
DISCLOSED BEFORE MINT, HERE AND IN THE CONTRACT. Season 2 ships only after the mechanic is announced to holders. Season 1 has no runaways.